
first image
'wall stalker' by nathalie frankowski and cruz garcia
all images courtesy wai architecture
nathalie frankowski and cruz garcia of wai architecture think tank have sent us in images
of their project 'wall stalker'.
a stalker is what people in arkady and boris strugatsky’s roadside picnic (1971) call
a whole new profession of misfits that risk their lives in the zone (a mystical place of
transcendental powers) to seize valuable things. a wall stalker then, is somebody who is
taking the same risk to grasp whatever he can find in an equally mysterious wall.
wall stalker is an animated architectural narrative, in which the characters of andrei tarkovski’s
1979 film cталкер (stalker) (based on roadside picnic) become the protagonists of a three
man exodus from a city of icons, in search for the essence of architecture.

'wall stalker' - the meeting
after opening with the title illustration, the first image of wall
stalker shows an overview
of egoville, the capital of ego in which the
skyline is highlighted by a wasteland of desolated
icons. this
post-apocalyptic environment offers no hope for the three characters as
they decide
to break away from this city product of the cynicism of
man, and reach for the legendary wall,
where they believe the essence
of architecture can be found. once the characters leave the city
behind them, they find themselves melancholically traveling through a
purgatorial landscape of
post-iconic desolation. submersed in a
forsaken desert with their last hopes about to evaporate,
they finally
spot the legendary wall they’ve been looking for. the mysterious
presence of this
mystical element becomes accentuated by its striking
visual silence. free of any kind of symbolism
and stripped of any
ideological aesthetic, the wall only offering for the three exhausted
men is its
inherent inertness. after completing their intended journey,
the new predicament of the three wanderers
will be how to grasp the
mythical 'essence' of the wall. from that moment on, their lives and
the city
will never be the same.

'wall stalker' - exodus

'wall stalker' - the last glimpse
wall stalker is a graphic journey through the fictional subconscious of architecture. using pieces
of jan garbarek as acoustic background the architectural narrative is built around twelve chapters/ photomontages that depict the three men odyssey through the dialectics of architecture and the city
they created. the compositions of the twelve chapters not only absorb into its plot tarkovski’s film
but also pieces of el lissitzky, vladimir tatlin, paolo soleri, caspar david friedrich, and giambattista
piranesi in the form of collage, in order to create a scheme full of symbolism while simultaneously
being disconnected from any other plot.
wall stalker is divided into three parts with four chapters/photomontages in each. the first part is titled
egoville and includes the capital of ego, the meeting i, exodus, and the last glimpse. the second part is
named un voyage purgatoire and includes les portes du désert, sea of sand, the wanderer, and conquest
and the third part is the wall, which includes the meeting ii, inquisition, no turning back, and blindness.
wall stalker is the first of a trilogy of architectural narratives of wai architecture think tank that explore
the essence of architecture.

'wall stalker' - les portes du desert

'wall stalker' - sea of sand

'wall stalker' - the wanderer

'wall stalker' - the conquest

'wall stalker' - inquistion

'wall stalker' no turning back

wall stalker 'blindness'
Wall Stalker from WAI Think Tank on Vimeo.
nice but not entirely sure what it adds to the original. The implied parallels of regime change between Russia in the late 70′s and China circa 2010 are interesting though.
photoshop non-sense
Interesting concept, some of the pictures have a great visual impact.
Rather pretentious editting of the movie Stalker. Waste no time watching, go for the real thing for a much intense and suggestive visual reasoning. For example also the exploring of the painting ‘Hunters in the snow’ by Bruegel in Tarkovsky’s Solaris.
they do have a great visual impact, nice use of abstraction