
first image
digital artist greg petchkovsky blends real objects with 3D prints by manufacturing the missing wedge of a chipped rocked
australian creative greg petchkovsky has extended his skills beyond screen-based CGI animation to the tangible world of experimental technology
by blending nature with 3D printing. petchkovsky took photos from various angles to map and calculate a divot of a sandstone rock,
and used a software program called agisoft photoscan to create a 3D mesh mimicking the contours of the boulder -
effectively recreating the missing piece. through using polygon modelling techniques, petchkovsky fabricated the LEGO brick shapes based on actual dimensions
and integrated them inside the volume of the chipped off corner to make it seem as if the block was made from the iconic building blocks.
to make the piece fit the stone flawlessly, petchkovsky subtracted the scanned mesh from his 3D model using booleans and printed the part using shapeways.
the work is part of a growing community of urban street integrating technology and new processes.

the artist first takes about 29 photos from various angles of the chosen rock

he then imports the 3D mesh into a modeling program and using polygon modelling techniques, builds the LEGO shaped rock

he prints and paints the modelled part

the printed rock blends with the real rock - part of a new movement in urban graffiti integrating technology and art
a video showing the process
via instructables and twisted sifter
amazing!
Pointless!!!
love it!!! … i can see my lego trains driving up & down the chinese wall using this technique-
besides:
autodesk’s 123D or ReconstructMe SDK might help to save up for some these
beloved, warty bricks