montreal based digital artist mathieu le sourd AKA maotik has designed an immersive, interactive installation of real time data inspired by the ocean waves. entitled FLOW, the multimedia environment offers a poetic and playful sensory experience that mimics the aesthetic principles of the rise and fall of sea levels by representing data influenced by temperature, humidity, audience positioning and the pull of the moon.
the installation was specially designed for the ‘deep space’ 8K media display at the ars electronica festival in linz, austria. using 8 different 1080p HD active stereo-capable barco galaxy NH12 projectors, ‘deep space’ projects 16×9 meter images onto the wall and floor of the ars electronica center, creating a visceral and inhabitable visual realm. maotik’s FLOW makes use of this technology to create an intelligent data environment where various forms of information can be expressed in a dynamic representation that enhances the viewer’s perception of physical space.
the installation is presented during the ars electronica festival in linz
synchronized with the moon, the ‘sea’ levels change gradually to create an environment offering varying degrees of immersion. the project attempts to envelop the audience in a virtual universe abstract enough to accommodate daydreams, digital analysis and personal interpretation. all the content is designed and run in real time, in an ‘open form’ format that offers various combination options to the interpreter. the installation aims to create a system with a random creation process, governed by a range of settings defined by nature. dictated by nature’s processes, each of the installation’s states becomes unique and inimitable. a responsive soundscape by audio artist lucas paris translates the visual aspect of FLOW into an aural entity, a sonic experience with its roots in natural phenomena.
the space uses 8 different 1080p HD active stereo-capable barco galaxy NH12 projectors
realtime weather data modifies the content
11 different weather parameters are used to represent the ocean
an interactive floor allows the audience to generate waves as they walk
all the content is designed and run in real time
dictated by nature’s processes, each of the installation’s states becomes unique and inimitable
sound reacts according to the movement of the waves
scanners track the position of the audience
a responsive soundscape by audio artist lucas paris translates the visual aspect of FLOW into an aural entity
the project accommodates daydreams, digital analysis and personal interpretation
edited by: peter corboy | designboom