learn to unlearn - objects revised by lina-marie koeppen

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learn to unlearn - objects revised by lina-marie koeppen
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learn to unlearn - objects revised by lina-marie koeppen
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'learn to unlearn' by lina-marie köppen

 

 

as part of her thesis for the design academy eindhoven in the netherlands, lina-marie köppen developed the 'learn to unlearn' project.
the work explores the concept of creating objects in reaction to our daily routine - designing 'failure' in order to foster new governing behaviors in
antithesis to those that are automatic, entrenched as promoted by society. the family of 8 objects reference and provoke familiar items we interact with daily -
a two-legged stool that challenges the concept of sitting, a broom with two handles - each one appealing to user self-awareness and encouraging rediscovery. 
köppen interrogates what society defines as 'normal', inserting simple interventions into ordinary artifacts to highlight the ways in which
we create identity and therefore interface with our surroundings based on societal reproduction.

 

köppen discusses the philosophy behind her work:

 

'my design reaction proposes a new model - 'learn to unlearn' is the belief in self-empirism and 'limitation' as an endorsement of personal identity.
'learn to unlearn' is not a design method but rather a common ideal of seeing, feeling, deciding, and interacting directly with our environment.
in that sense, unlearning is only possible if we are forced to adapt to alleged failures. designing failure is nothing more than a stepping stone on
the way to a new human experience.

 

the design approach is a reaction to our daily routine: these objects thicken time, challenge statics, and upend our notions of utility and relations,
allowing us to get closer to ourselves and re-experience our relationship to our environment. all eight objects are a family, in that sense,
sharing the same idea about man and society. they were formed out of two questions: is it possible to design objects that enhance self-empathy and
therefore self-awareness through unlearning? furthermore, is it possible to escape societal production and therefore the formation of a self-contradictory identity?

 

according to society´s normal standards, this family of objects functions imperfectly - that is, they function according to their own conditions, which may create outcomes different to the expected results. this disturbance is needed to sensitize the user to the interactions suggested by the objects and therefore endorse a more conscious relationship. each product tells its own story, and if you listen carefully, they communicate how they became what they are today.western society has generated its own biggest conflict. we feel the need to compete with things that were built in the first place to improve mankind.designing 'failure' could become the most important message in design.'

 

 


the family of 8 objects reference and provoke familiar items we interact with daily

 

 


'my design reaction proposes a new model - 'learn to unlearn' is the belief in self-empirism and 'limitation' as an endorsement of personal identity'

 

 


the lamp turns on when lifted

 

 

 

 


'designing 'failure' could become the most important message in design'

 

 

 

 


the objects request rediscovery and interaction in an effort to overthrow behaviors learned through societal predisposition

 

 


a broom with two handles

 

 

 

 

 

 

 

 


the two-legged stool challenges the concept of sitting

4
  • For these objects to actually challenge the status quo, conventional ways of looking at things they need to be at least a bit uesfull, not purely in-practical.

    The 2 objects after the 2 handle broom, do not know what they are supposed to be?

    morgan says:
  • I think this is art. not meant to be functional. only meant to be little bit pretty and little bit interesting.

    Skinner17 says:
  • I think that it can be called design. They are (as far as i can tell), functional pieces. The material and the functions seems to work within a standard living environment. I like this take on the design, its something different

    david says:
  • should designs that comment on Design be called ” meta-design” ? Seems like the author spent a lot of time pondering the siren calls of reflexivity and navel gazing.

    Nice interactive sculptures, i’m sure they’ll find their place in a museum somewhere

    Romain says:

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