mediated spaces : adam somlai-fischer . what we perceive as reality is a tiny detail from the field of possibilities .........................................................

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............. the designboom nomination ..............
..... for singular work of art, design, fashion ....

mediated spaces

extending architecture and its territory
MSc in architecture thesis
© adam somlai-fischer
http://www.arch.kth.se/mediatedspaces/

january 2002

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the perceived reality
'what we perceive as reality is a tiny detail from the field of possibilities
surging around us, which our nervous system has realized through
computation. If all reality is a computation from possibilities, then 'reality'
is a threshold value' (vilém flusser *)
electronic media saturate our cultural environment, so influence our
perceived reality. think about how many things you have seen for real,
and how many on images and film. today, it becomes unavoidable for
architects to look at these issues more carefully.
I wanted to start from scratch, to test new possibilities for real, asking
what new architecture could arise from our rapidly developing environment.
for this reason, I have decided not to draw plans and sections, as in
a regular architecture project using representational methods, but to
build prototypes, in a 1 to 1 scale, that are testing the possibilities of
blurring the electronic media into the physical space.

building functioning installations instead of drawing plans and sections,
requires different resources in knowledge and materials. I have acted
throughout the project as a 'plugin' or parasite with my specific interests,
and was travelling through a set of events and platforms, ranging from
academic to commercial and cultural. this allowed me to collaborate
with people having various backgrounds, from different disciplines.
for this, specific credits are carefully noted at each prototype.

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method of research
the project is highly influenced by ideas from complexity science*. I wanted
it to develop into a network of connected parts, rather than a main result,
a singular outcome. this system of seven prototypes in the end, is
communicating via the underlying concepts, through the designer-mediator.
the project was developed in a distant working collaboration over the internet
with kerstin nigsch from TU vienna architecture. using an online library called
reBrain (http://www.arch.kth.se/eurb/rebrain/) made it possible to keep track
of each others progress and invite others to read and interact with the project.
as a general concept, I am trying to give physical qualities to mediated
experiences and mediate physical environments, to blur the threshold in-between.
to make this more clear, I would like to briefly introduce four of the prototypes.



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screen threshold
screen threshold is an interactive installation created for an exhibition in
stockholm’s cultural house. the installation consists of two main sides
a small virtual creature, that is dancing behind the screen, reacting to physical
forces coming from the outside. this was made possible through a device
attached to the glass on the other side, so the visitor can blow on it, switch it,
magnetise it. this very direct attack on the virtual side resulted in something
mesmerising, the small tangible environment became one with the media,
the glass threshold of the screen became blurred.
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credit : adam somlai-fischer, a+url
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backpack dance
this setup is not new, but with a specific interest, this prototype built
with kerstin nigsch from austria resulted in very interesting experience.
we have developed a backpack, that turns the dance of the person
wearing it into music, a biofeedback instrument.  we have tested and
documented on 20 people from the streets of vienna and budapest.
something that today is more and more defined by remote stations,
is generated by the physical movement of your own body.
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credit : kerstin nigsch and adam somlai-fischer, a+url
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allende arquitectos website
giving the concept a twist, the 5th prototype is a virtual space
designed through physical modelling, by informing the virtual
with qualities of the physical model. this structure could function
as a navigation system for a website for an architecture practice
in madrid, so we could develop it there.
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credit : nagy peter sándor, pozna anita, adam somlai-fischer
http://www.allendearquitectos.com
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remote home
this prototype could be considered as a compound of the
previous work in many ways, where parts and results
from previous prototypes are brought together. it is called
remote home, and tests the mediation of two small
architectural spaces into each other. it was set up in the
fisher gallery in seattle.
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credit : tobi schneidler (project leader), magnus jonsson,
adam somlai-fischer, smart studio, interactive institute
http://www.remotehome.org





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adam somlai-fisher
msc architecture
born in budapest (1976), studied architecture in budapest
and stockholm, currently is teaching in the
architecture + urban research laboratory, KTH stockholm.
he has been working in hungary, spain and austria
with numerous digital media projects, including a website
for miralles tagliabue architects.
for more info please visit: 
http://lowcat.designstudio.hu




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*
after vilém flusser. more at http://www.equivalence.com/labor/lab_vf.shtml
complexity science. more at  http://www.calresco.org/lucas/philos.htm
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adam somlai-fischer



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'screen threshold'
view of the installation



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'backpack dance'



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'allende arquitectos website'
the virtual structure is responsive, it is aware of the visitors presence and rearranges its legs dependent on the visitors position.



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'remote home'
the setup of the exhibition: london - virtual space - berlin.


the Interactive lounge table in london and
the sound shaft in berlin