|
the history of video games : from pong to pac-man..there was bell, there was edison, and then there was higinbotham .............................................
|
|||||
|
|
|||||
......................... shop .................. competitions .............. education ................ interviews ................... snapshots ................... history .......... contemporary |
|||||
|
the history of video games from pong to pac-man - september 2000 - --- by william hunter, curator of ' the dot eaters '. © the dot eaters for more info, links and videoclips: http://www.emuunlim.com/doteaters --- 2 of 4 pages ---- the coin eaters from 1974 to 1975, 57 games are released. and 1976 alone sees 53 videogames by 15 companies hit the market. most of them are simply cranking out 'pong' clones. the arcade is about to get a whole lot more crowded. in 1974 atari produces another game, 'shark jaws', under the pseudonym 'horror games' created to avoid any possible legal hassles from the producers of the obvious inspiration for the game: universal studios' smash -hit movie 'jaws'. the first game featuring animated characters, it's a conversion using the 'tank' hardware. --- videogame violence it is 'death race' by exidy that sparks the first controversy over videogame violence. its inspiration is a movie by illustrious b-movie king roger corman and released a year earlier, titled 'death race 2000'. originally named 'pedestrian', the game has the players steering vehicles around the playfield chasing running stick-men. the atmosphere the game evokes is certainly unsettling, when one of the little on-screen characters is run over, it screams and turns into a cross, adding another obstacle for players to avoid. amid growing pressure from parental groups looking anywhere but at themselves for an easy excuse to explain their wayward kids, 'death race' is eventually pulled off the market. their ire is further peaked by the mainstream media's coverage of the growing impact of video games on society. --- a powerful tool in 1972, after dropping out of reed college in oregon, steve jobs becomes an atari employee. jobs spends several months in India following his quest to understand eastern wisdom and philosophy, and after returning to atari starts sneaking his good friend steve wozniak into the factory after hours for long playing marathons on the arcade machines. nolan bushnell wants the young jobs to put together the hardware for 'breakout', yet another variation on 'pong' designed by the atari founder, but instead of knocking the ball back and forth the player uses the paddle to send the ball at a wall of bricks across the top of the screen. the game sports a black and white display, utilizing the old pre -1980 chesnut of coloured overlays on the screen to simulate colour. it is actually wozniak who builds the machine...the way his computer designs would introduce colour to the world of personal computers stems directly from his work on the arcade game. his work with 'breakout' also gives him a valuable education in logic design and its integration with a tv signal. and he uses his version of basic language to manipulate his computer version of 'breakout', and is amazed how powerful a tool software is in creating games. later jobs approaches boss bushnell with the idea that atari could produce the computer but with the new home 'pong' unit and looming financial problems already on his plate, bushnell passes on the project. jobs leaves atari soon after, and he helps himself to some electronics that eventually end up integrated into the prototype computer woz and jobs create under the auspices of their newly founded apple computer company. http://www.atarigames.com http://www.woz.org --- vector graphics the 'pong' clone maker cinematronics ushers in new videogame technology with the first vector graphics game, 1977's 'space wars'. the title of the company's new game is a hardly subtle amalgam of the title of its genesis game, 'spacewar!', and the current movie sensation 'star wars'. it is designed by larry rosenthal, based on his memories of playing fellow MIT graduate stephen russell's mainframe classic. following the 'spacewar!' motif, it has two ships (one retaining the original's wedge shape, the other suspiciously like the starship 'enterprise') facing off around a sun, firing missiles at each other. 'space wars' is unique in that it offers the players a myriad of selectable play options, such as variable ship speed and gravity effects. also featured is a damage model, causing ships to exhibit reduced performance after being grazed by a shot. the huge cabinet is big enough to allow two players to stand side by side with room to spare, but it has to be weighted in the back to prevent it from falling forward and squashing them. it is a big hit for cinematronics and vector graphics and its method of drawing sharp geometric shapes with straight lines, pioneered here in 'space wars', will soon become a hot trend in videogames. --- lines when larry rosenthal leaves cinematronics over royalty disputes after 'space wars', he takes all his equipment and documentation on the hardware and sets up his own company vectorbeam. after producing his own competing space wars game, he designs vector game 'speed freak', released in 1977. while it is not the original 'first-person' driving game (night driver, made by atari a year earlier, takes that honour), it is nonetheless an astounding production. the most realistic driving game made up to that point, 'speed freak' involves wheeling a car down a winding road while trying to avoid oncoming traffic and various obstacles like hitchhikers and wayward cows at the side of the road. there is a gear shift offering four gears, and when the player collides with another car, there is a spectacular explosion of various automobile parts. --- see the other pages
--- ------- monthly designboom newsletter ------- ------- ? comments and contact us ? ------- |
![]() ![]() 'jaws', 1974 ![]() ![]() 'death race', 1976 ![]() steve wozniak, steve jobs ![]() ![]() 'breakout', 1976 ![]() ![]() 'space wars', 1977 ![]() ![]() 'speed freak', 1977 |
||||