renault 4ever by florian dyck - designboom

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RENAULT 4 ever

name of design: renault 4ever by florian dyck
design by: florian dyck from germany
copy_0_1_florian_dyck_r4_34_front_1.jpg 3/4 front view copy_0_2_florian_dyck_r4_34_rear_1.jpg 3/4 rear view copy_0_3_florian_dyck_r4_front_rear_1.jpg front and rear view copy_0_4_florian_dyck_r4_side_1.jpg side view copy_0_5_florian_dyck_r4_interior_1.jpg two interior views copy_0_6_florian_dyck_r4_outdoor.jpg two outdoor views

designer's own words:

the new r4 has a friendly face and inherits all of its highly acclaimed features from the past. on the exterior plain surfaces, beveled corners and a slightly tilted front are aiming at better aerodynamics and noise reduction. on the interior waiving most of the covers for large surfaces that are usually made of plastic, limitation to a simple but useful equipment and the fabric door inserts that get attached to the metal body frame get into focus - together these precautions for weight reduction are aiming at better fuel economy. the detachable leather bags in the four door panels are positioned to serve as armrests and can be used to store shopping items or the daily needed stuff when taken outside the car. the car's future customers are either former owners of the original r4 with a weakness for nostalgia who immediately recognize the new "quatrelle" or minimalistic urbanists who are looking for a comfortable low cost/ low maintenance car to go shopping or to go for a picknick with their friends on a nearby spot on the countryside. materials are kept as genuine as possible with flexible plywood used for the seats and centerstack panel, organic cotton fabric with hemp fiber upholstery for the seat covers . the floor trim is made of rubber, steering wheel and ip coating are made of a soft coating (ethyl-vinylacetate elastic foam). all new kinds of drivetrains are previsioned to fit into the new r4, making use of latest fuel reduction technologies and even electrical drivetrains. the model was developed completely in autodesk maya. after a short sketching phase I switched to the 3d space quite fast to build a first volume model and adjust the proportions. I came across the beveled look almost by accident during the modeling process of the low resolution proportional model. images where rendered with maya/ mental ray and reworked with photoshop. additional background images were shot in berlin.

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