| japanese pavilion at the 9th biennale international architecture exhibition 2004 .................................................................................................................. | |||
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| 9th international architecture exhibition in venice, italy, 2004 / japanese pavilion OTAKU: personality = space = cities by kenzo tange, toshio okada, kaiyodo, yoshiaki kaihatsu, yuuki ooshima, tamaki saito, comic market committee, sutazio yotsuba, jeong-u seon --- (text exerpt from the curators own words) in japan, optimism about an ever-progressing technological future ran out in the 70s. it was in the mid-80s that the term otaku was coined to signify a new personality that had emerged as a reaction to the loss of future. the term evokes a stereotyped image of an unfashionable computer nerd, preoccupied with games and anime even after his adolescence. otakus were, by nature, once-ambitious boys who were particularily affected by the loss of faith in science and technology. the loss of future was also critical to akihabara, a small area amongst the central districts of tokyo, which is widely known by the unrivaled concentration of electronics stores. as household gadgets began to lose their futuristic appeal, the market was dispersed to roadside stores in the suburbs. stores in akihabara were forced to specialize in personal computers, which, in turn caused an unusual geographic concentration of computer nerd personality. it was this peculiar parallelism between a personality and place that has united the otaku with akihabara. otakus have strong tendencies to cherish affection towards anime characters, evidence that the streets of akihabara became flooded with anime icons after the shift to personal computers. (...) community of interest has taken an urban form in akihabara. this could be a prophetic phenomenon in which a city is simulating cyberspace, as opposed to the conventional notion of cyberspace simulating a city. the revolutionary aspect of akihabaras transformation is that it was the result, not of a strategic development, but of spontaneous geographic concentration of otaku personality. (...) taste and personality are becoming a geographically phenomenon. the environmental transformations based on otaku personality, including samples of private rooms, of comic markets which attract half million otaku participants, (...) are presented by sequential installations and models. these are nothing like the the transparent and light constructions that architects have envisioned to be the style of computer-age architecture. (...) there have been many entities and movements which were based on nationality, ethnicity, religion, region, or ideologie, but never by personallity. although anime icons may belong to japanese pop culture, otaku personality have appeared internationally. --- back to the biennale participating countries index page --- ------- monthly designboom newsletter ------- ------- ? comments and contact us ? ------- | ![]() logo ![]() historic pieces from the expo 70 ![]() rental showcases - mniature individual stores with private display. ![]() rental showcases - fill with things and affix a price tag! ![]() a new form of commercial space is appearing - rental showcase shops. ![]() countless anime style icons, phanteistically fill walls, floors, ceiling. ![]() booking of otaku stands at the comic market ![]() otaku communities at the comic market model of akihabara![]() model of akihabara ![]() model of akihabara ![]() poster |
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