4D virtual reality theme park
original content
feb 09, 2012
4D virtual reality theme park


‘live park’ 4D virtual reality theme park
above, the ‘lunar face’ installation

live park‘, created by interaction and theme park design company d’strict, is a 4D theme park, integrated with kinect,
RFID-enabled bracelets, and data sensors to present a mixed physical/virtual -reality world for visitors. upon entering
the park, a user creates an avatar for himself that will be his virtual reality doppleganger throughout the span of his visit.
he is tracked via an RFID bracelet by each area of the park so that his avatar is automatically entered into the virtual world
of the exhibit he is currently experiencing.

the park comprises over 16 interactive art and music installations, five virtual reality games, four performance spaces,
a lounge, and ten other attractions, all organized under seven ‘stages’ or themes. ‘these seven attractions are comprised
of themes of each different world,’
explains d’strict, ‘and spectators can experience the fourth dimension reality
that actually covers a wide range of both virtual and real world [objects and events].


video compilation of ‘live park’ attractions


view from above of part of the park


the ‘live gate’ area invites visitors to create their own avatars that will serve as their virtual doppleganger throughout the park

the park opens with ‘live gate’. here users create an avatar using RFID bracelets with mirror-like touchscreens or the ‘noi live’ app.
this avatar will be their ‘identity’ throughout the park. several 3D art installations are also located in this area for visitors to interact with.


user activities determine the ending of the film in the ‘live 360′ participatory cinema

‘live 360′ is one of the focal points of the park, a participatory space that is the world’s largest 360° cinema house at 27-meters
in diameter. visitors are automatically ‘logged-in’ to the show from their RFID bracelets, and their avatars appear on screen.
after watching a short immersive video (the ‘meta show’), the viewers themselves become the stars, with their avatars onscreen
registering all of their movements and sound. it is these movements that collectively will determine the ending of the ‘meta show’.


‘live holo’ physical/virtual concert hall

among the many interactive art and game spaces of ‘live park’ is ‘live square’ is a 150-meter piazza where
several multitouch tables and a projection wall are installed to let users interact with eight games.

the ‘live holo’ room showcases ‘hologram performances’ of famous korean and international music stars.
upon entering the concert hall, audience members can take the stage both physically and via their avatars to join the performance.


‘live capsule’ interactive art installation

the ‘live capsule’ installation is composed of 1000 sensors, a playing space where visitors create light and sound effects
by stepping on the multicoloured light blocks.

the 3D virtual space of ‘live miro’ invites two people at a time to create music through their body movements
in an immersive space. a ‘body tracker’ connected to a 3D camera senses the motion of users’ joints,
while polarized glasses that visitors can wear enhance the effects of the installation.


an augmented reality art wall


themed café-style lounges help direct visitors throughout the exhibition spaces without them losing the experience of a coherent, alternate world


the ‘shuttle’ installation, part of the ‘ender’ theme of the park


map of ‘live park’ at korea’s kintex center (click for high-resolution)

at present ‘live park’ is temporarily installed at the kintex center in south korea, but plans have already been set to construct
permanent facilities in china and singapore. d’strict is currently in talks with hollywood companies and hopes to announce
this march a version of ‘live park’ for construction in LA or las vegas.

comments policy
LOG IN VIA
login with designboom
designboom's comment policy guidelines
generally speaking, if we publish something, it's because we're genuinely interested in the subject. we hope you'll share this interest and if you know even more about it, please share! our goal in the discussion threads is to have good conversation and we prefer constructive opinions. we and our readers have fun with entertaining ones. designboom welcomes alerts about typos, incorrect names, and the like.
the correction is at the discretion of the post editor and may not happen immediately.

what if you disagree with what we or another commenter has to say?
let's hear it! but please understand that offensive, inappropriate, or just plain annoying comments may be deleted or shortened.

- please do not make racist, sexist, anti-semitic, homophobic or otherwise offensive comments.
- please don't personally insult the writers or your fellow commenters.
- please avoid using offensive words, replacing a few letters with asterisks is not a valid workaround.
- please don't include your website or e-mail address in your comments for the purpose of self-promotion.
- please respect jury verdicts and do not discuss offensively on the competition results
(there is only one fist prize, and designboom usually asks renown professionals to help us to promote talent.
in addition to the awarded designs, we do feel that almost all deserve our attention, that is why we publish
the best 100-200 entries too.)

a link is allowed in comments as long as they add value in the form of information, images, humor, etc. (links to the front page of your personal blog or website are not okay). unwelcome links (to commercial products or services of others, offensive material etc. ) will be redacted. and, ... yes, spam gets banned. no, we do not post fake comments.

product library