kenichi yoneda creates watercolor paintings with computer code
using openFrameworks FBO to create simulations of computerized watercolor paintings, design engineer kenichi yonedi ( otherwise known as KYND) has creatively coded a series of graphic textured images for a presentation at the yamaguchi mini maker faire in japan which coincided with the 2013 openFrameworks developer conference. openGL texture(image) blending is utilized to blur and combine multiple scenes just as one do using photoshop layers, which as a result, creates a visual performance of color and pixels in a digital medium. to see more of his work, visit his vimeo page here.
simulations of watercolor paintings are created using frameWorks code
openGL texture(image) blending is utilized to blur and combine multiple scenes like photoshop layers
a visual performance of color and pixels in a digital medium are created in real-time
‘sam’ at yamaguchi mini maker faire
video courtesy kynd
watercolor dripping study