subjects manipulate project anywhere’s virtual universe in real time
all images courtesy of studio any
the aim of studio any‘s ‘project anywhere’ is to create, through technology, the first vivid presence in an augmented environment that blends aspects of both actuality and virtuality. this allows occupants to experiment with heterotopic notions of space, and the sensory experiences that could be produced by replacing actual with designed ones (visual, audio and kinesthetic).
the work is a multi-platform, multiplayer interface. the ubiquity of processors and the advent of cloud computing has made possible the decentralized aggregation of independent node systems in a common network, bringing together people from the most remote places to coexist in the same virtual atmosphere. this is presented in the form an accompanying application compatible with any device connected to the internet for each participant. mounted on a mask, the phone provides a stereoscopic viewport for each subject, while simultaneously receiving, synchronizing, and formalizing an array of data from a web cloud in real time.
launching the mobile application
‘omnitracker’ is a software developed as a quantization platform of a physical human presence in space. along side the capabilities of unity3D and java, a local xbox kinect sensor and inteliglove system provide wireless and real-time, body skeleton and hand gesture tracking with a total of 83 degrees of freedom. the resulting animation presents the user as a digital avatar. any movement, such as a slight head tilt, a finger movement, or walking, corresponds to a corollated action in the computed universe and manipulations towards its objects.
subject in physical space
subject creating 3D geometry
manipulating the object
subject looking at virtual hands
title: project anywhere
concept and development: constantinos miltiadis
filming and editing: demetris shammas
music: michalis shammas
subject: anna maragkoudaki
developed: the chair for CAAD, professor ludger hovestadt