joshua noble + undef: receipt racer

joshua noble + undef: receipt racer


'receipt racer' by joshua noble and undef (martin fuchs and philip whitfield)


the 'receipt racer', by interaction designers joshua noble and undef (martin fuchs and philip whitfield)
turns static print into the dynamic site of play, combining a receipt printer, light beamer, and old gamepad into a racing game.

once gameplay is begun, the receipt printer begins printing out a randomly generated racetrack, printed continuously
over the course of the game as though each section were a subsequent frame in an animation. the effect lends dynamism
to the otherwise static track, as users control the car left and right, avoiding crashing off course or into an obstacle.
the car image, as well as a point tally and any text instructions (such as 'start' or 'wait'), is beamed onto the paper
from a small projection device. if the car crashes, it explodes into red pixels alongside the word 'boom',
and initiates the cessation of the game and printing of a short summary.

'receipt racer' runs off a laptop using an openframeworks application. the program randomly generates the race track,
sends the information to the printer, and during game play estimates the car's position to check whether it has hit an obstacle.

the game was developed during the one-day 'let's feed the future' workshop, organized by creative applications network
as part of barcelona's OFFF festival of digital culture. a digital version of the game can be played on the 'receipt racer' webpage.



video demo of the game



the projected car is controlled via gamepad



view of receipt printer, just prior to the game's start



detail of end screen, which prints out the playtime, score, and level



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asking participants to design spectacular or interactive digital artworks,to be installed and displayed
throughout europe. participation is open to applicants from every country in the world: to professionals,
students, vjs, and design-enthusiasts.

registration is free and now open, through july 8th, 2011.
for more information about the competition and how to register, click here.


jenny db
06.18.11  
9
What a ridiculous waste of paper.
M   06.18.11
ueberfluessige papierverschwendung.
bettina   06.19.11
A few positive comments come to my head about this, but they are overshadowed by this fact: a very silly waste of paper.
Hope it is only a "one off" project.
juan   06.19.11
um, wtf? Props for an interesting project, but couldn't it have been a little less wasteful?
frank   06.19.11
I think it ran for a grand total of 10 minutes and probably used 2 sq meters of paper, so, probably 1/10 as much waste as throwing out a newspaper. And in theory, your paper is your score, so you keep it. But yes, we were digging on the driving = waste idea.
joshua   06.19.11
Why all the hate for waste of paper? It's a great idea...and hilarious!
Joe   06.20.11
This is a fake!! i know !!!! check the video
equipomasters@hotmail.com   06.20.11
yeah, joshua, i think that concept was a little too deep for those first few commenters. ;)

anyway, I think this is actually really exciting... the basic concept of using the physical process of mechanical devices to simulate motion graphics. it kind of plays with The Progression of Technology, and I like how it exposes in a really physical way, TIME, which digital media kind of tries to hide away.
time traveller   06.20.11
thats such a waste of paper ..i would be nice if the same paper was taken back into the machine and re printed with some magic ink that could be erased and printed again.
Bimal   06.25.11

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