sony immersive video series

scene from the 'great films fill rooms' sony playstation video campaign, which utilizes playstation devices and projection mapping
to showcase the range of movies available on the playstation video store, sony partnered with UK-based creative agencies
studio output and marshmallow laser feast to create a series of imaginative shorts that were produced in a single take,
without any post-production or special digital effects. instead, the teams adapted the technique of projection mapping
in a way that permits the effect to be viewed from multiple perspectives, creating a visual representation of the store's
tagline: 'great films fill rooms'.
the process involves connecting the video camera to a 'playstation move', which was in turn synced with 'playstation eye'
cameras scattered throughout the set. together the devices track the projection in realtime to adjust the angle and deformation
of its effects so that they align with the camera's viewpoint.
all other effects in the video were produced using traditional film tricks, such as stagehands
who bring objects in and out or objects connected to fishing line so that they appear to float.
part one
part two
part three

process photos
via gizmag
marcos zotes: rafmognue nattura
the facade of iceland's largest church, hallgrimskirkja, comes alive through a video-mapping installation.
video mapping at the duomo in milan
the 3D animation installation was projected upon the façade of milan's duomo, bringing the ancient cathedral to life.
obscura digital: sheikh zayed grand mosque pr
the architectural projection employs 3D mapping in order to illuminate the façade with stylized designs echoing that of those observed in the mosque.
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