wearable computers

wearable computers


examples of a wearable computer headsets by prof. m.asahiko tsukamoto at kobe university (source)


since the dawn of the computer age, people have dreamed of wearable computers directly integrated
with our bodies. in these scenarios, the computer would no longer sit on our desks, but be incorporated
into our clothing or worn on the body like a pair of glasses. these wearable computers would help us
with daily tasks with their technological power, as if they were a sixth sense. proponents of this idea
have even gone so far as to suggest embedding computers directly into people, fusing man and machine
to create cyborgs. while these dreams may sound far fetched, they are slowly turning into a reality thanks
in part to research, technological advances and the public’s fascination with computer-augmented humans.

what defines a wearable computer is a specific topic of discussion. you may ask, ‘I have a brand new
smartphone I carry with me everyday, isn’t that a wearable computer?’. the answer is yes and no.
while your smartphone and other mobile devices are technically mobile computers, they do not fit the
formal definition of a true wearable computer.


l: wearable audio navigation for the visually impaired
r: xybernaut corp.'s lightweight head mounted display & the kitty, or keyboard independent touch typing, data input glove (photo: chuck taylor)

to define what a wearable computer is, we look to dr. steve mann, one of the field’s leading researchers.
dr. mann believes a wearable computer ‘facilitates a new form of human-computer interaction’ that isn’t
possible with even today’s most sophisticated devices. he identifies ‘always on’ capability and continual
accessibility as the two key characteristics of wearable computers. this means that the computer is always
with the user and always interacting, completely intertwined with the user. in dr. mann’s view, a wearable
computer should be a continuation of its user, working like a natural part of the body, not an external
apparatus. in these terms we can see the difference between a mobile smartphone and a wearable computer. 


l: dr. steve mann in one of his wearable computers (source)
r: a wearable computer for journalists (source)

while a smartphone may not be a true wearable computer, it is one example of an incremental step toward
one. despite the rapid evolution and development of technology, a true wearable computer still only exists
in the prototype phase. most examples are  highly technical, not something you would see at your local
electronics shop. however, small elements of a wearable computer are becoming more ubiquitous.
the smartphone is a key indicator of this. new phones now commonly feature wifi, gps and cameras,
things that would have been unconceivable not long ago. so while examples of wearable computers exist
in labs around the world, their evidence in the marketplace is only visible in pieces. despite this, the rate of
evolution in wearable computer research gives us a good indication that true wearable computers are not
so far away.


the evolution of dr. steve mann’s wearable computers (source)

while the wearable computer field is very diverse and complex, its evolution is perhaps best summarized
through the work of dr. steve mann. while, dr. mann is the field’s most eminent researcher, he wasn’t the
first. the field of wearable computing began in its early form sometime in 1960’s. early versions of wearable
computers included card counters, calculator watches and a vest which transferred images into a tactile grid
for the visually impaired. these examples were not true wearable computers according to dr. mann’s
definition, but they did establish the advantages of linking technology and the body.

as computer technology advanced and became more mainstream, researchers began creating wearable
computers to perform a variety of more advanced single tasks. dr. mann was among this first crop of
researchers working on task-specific wearable devices. some of his first designs were created to be
'photographer’s assistants' helping him create rich photographic images through multiple exposures to light.
however, while these devices represented major steps forward, they were bulky, complicated and hindered
the user as often as they helped.


steve mann is one of his more recent wearable computer prototypes (source)

dr. mann persisted and continued to develop wearable computers based on the general principles of his first
iteration. with each step he added more functionality and improved its design. along the way mann developed
essential elements for the ideal wearable computer like smart clothing embedded with wires and buttons to
help make his computer easier to put and more comfortable. as technology became smaller and more affordable,
mann followed suit, altering his designs to take advantage of these new circumstances. mann’s design eventually
evolved into an apparatus suitable for daily living, overlaying graphics onto specially designed glasses to create
a form of ‘mediated reality’. by minimizing the size of his device and developing new ways of interacting with
the computer, mann has developed a wearable computer which points to future possibilities.


dr. steve mann is his current wearable computer which appears like an ordinary pair of eyeglasses. (source)

mann now uses an ultra compact computer, which is hooked up to a special pair of eyeglasses that captures
audio and video and can display things to him like a computer monitor. mann can interact with the computer
through voice commands and it is with him at all times to make his interaction as fluid as possible. while his
first creations were large machines hanging off his body and head, his latest model is completely hidden from
view and only consists of  a small computer and the specially-design glasses. mann has proven that a wearable
computer can be made unobtrusive and useful to its user, however we will have to wait and see how long it
will be until the market catches up.




examples



star-trek

science fiction has always been fertile field for wearable computing. as one of the genre’s most popular
programs, star trek has featured a number of examples of wearable computing. the borg character is one
example which blends technology and humans in new ways. more than just a simple wearable computer,
the borg featured computer technology interwoven with the human to create what is best known as a
cyborg. the popular character geordi laforge also featured a wearable computer. because laforge was
visually impaired, his special visor allowed him to see by capturing visuals and sending them directly
to his brain.



minority report

made in 2002, this science fiction film is loosely based on stories by author philip k. dick and set in
the near future. the film includes a variety of futuristic technology, including a number of examples
resembling wearable computers. the most obvious example is the glove controlled interface that the
actor tom cruise manipulates in the film. using a special pair of gloves, cruise can control a large
screen in front of him, moving digital objects.




MIT

MIT media lab is one of the key researchers in the field of wearable computers. this video demonstrates
one of their most recent prototypes, which combines a number of elements such as digital gloves,
head-mounted camera and a projector all hooked up to a mobile phone. the device can take input via
the camera or the user through the gloves and display information through the projector. like dr. mann’s
work, this MIT device aims to create a wearable computer that is like a ‘sixth-sense’.


soldier with wearable computer and military zypad wr1100 wrist wearable computer

military

outside of academic research, one of the primary fields using wearable computing is the military.
the military has always been one of the most advanced technological organizations in many countries
and they are no different when it comes to wearable computing. soldiers commonly carry many
devices used to monitor themselves and the field. while their needs are very different from the
everyday person, many of the technology they use is paving the way for consumer-focused products.
common examples of military wearable computers include wrist-worn pcs and full armor computers.


zypad wrist wearable computer

commercial devices

you can’t go out and buy a wearable computer like dr. mann’s, but there area few examples of
wrist-work computers which are available. these devices are by no means fully-fledged wearable
computers, but they do provide their users with capabilities to help them with their work or specific
job tasks.


l: teamawear uniform display by mitchell page
r: keyboard and mouse jeans by erik de nijs


smart clothing

special clothing embedded with technology is now widely available. jackets with controls for your
mp3 player built-in or jeans with their own keyboard are now a reality. these clothes are not really
computers at all but they are a key element in wearable computers and pave the way for more
advanced product in the future.



more examples

this video, taken during the international symposium on wearable computers , demonstrates a variety
of devices that are elements of, or fully formed wearable computers that are commercial products
and diy projects.
nate db
03.01.09  
3
It is hard to express the sense I feel when looking at the field of human endeavor. There is obviously a oddball comedic factor to occluding one eye with a piece of anything technical, even when it is a cute model and a shiny piece of industrial design. What I struggle with is the application. Forty years of wearable computers and I fail to see why. Why is the computer communication device in our pocket inferior to occluding part of our faces? What could be so visually critical that we need to have it superimposed over the experience of playing with our child? Our most critical asset in moving through the world is our eyesight, our stereo vision, yet the fascination with the participants in this field seems to be superimposed display with no defined purpose. We already have our amazing wearable computer and it is the smartphone in our pants pocket to be accessed as needed.

Question for the participants and the author: What application/information/indicator is so pressing that is needs to be included at all times in our visual field?
Shaw   04.04.09
Some of that looks pretty cool, but was wondering if they actually are computers? Like do they work like computers? Or are they just things that has a loop of 'computerlike' things that you would see on Star Trek etc. Would be nice to see this technology first hand however.

And that is a very good comment by Shaw, is it really necessary to have to be 'infront' of a comupter at all times? Techno age has to rethink some things in my opinion
Jaon   04.25.09
interesting point of view by shaw.

wearing a computer is not fusing with it, i´d say.
juan otoya / bom senso coletivo   04.30.09

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