scope: augmented reality game

scope is an augmented reality game designed by frantz lasorne that uses computer enhanced lasses to
combine virtual gaming with physical objects. the game works by using small game pieces that are
mounted with small digital codes that let the computer know what they are and where they are located.
each player in the game puts on a headset that is linked to a computer. the players interact with the
computer telling it what to do. as weapons are fired or players are moved, the action is superimposed of
the physical objects bring them to life. the game can use almost any toy, mixing medieval knights with
toy soldiers and perhaps even a barbie or lego man. with this kind of augmented reality games, kids and
even adults can bring their playful imagination to life.
http://turing.lecolededesign.com/flasorne/portfolio/index.php






Nobody NEEDS any form of entertainment. Video games are entirely auxiliary to human needs, but we play them and enjoy them because it's stimulates our brains on a very simple subconscious level.
Sure this system looks clunky and incredibly low-fi, but all gaming platforms have to start somewhere.
This system is one more step into what will, undoubtedly, be the most significant form of entertainment of the 21st Century.
if your understanding of entertainment is to point rebuild machinguns on puppets -
ITS POOR
As I mentioned before, this system is in its infancy. 50 years from now, everything we 'see' and 'touch' could be augmented, projecting a different form of 'reality' that we would otherwise expect.
The applications are endless - video games, shopping, sex industry, films, music...I could go on.
4D virtual reality theme park
the world's first 4D immersive virtual reality theme park features a movie where viewers' movements determine the ending, interactive music-making, a supersized moon installation, and virtual reality games. designb...
andrew tanner: english hedgerow
the 'english hedgerow' chintz plate interfaces with a custom app for iOS, letting users watch as the creatures of the world represented in the design come alive.
augmented city realtime AR
exploring a miniature cardboard city, the video demonstrates the technical feasibility of realtime seamless AR by using 3D optical tracking instead of GPS or accelerometers as the primary source of location data.
lazerian paper light shades
lazerian launch a new range of paper light shades named after the stars that define the vertices,
which make up the nort...
solar winds cultural arts center
the solar winds cultural arts center is a design proposal for a large solar and wind powered structure dedicated to a wide var...
RENAULT 4 ever behind-the-scenes
'horsey' by eungi kim
SELFPROMO - january 17 - march 17
POP UP - january 17 - march 17
keep up to date with recent articles and upcoming events.
to receive both newsletters please check 2 boxes.
no contents, including text, photographs, videos, etc. may be reproduced in whole or in part without the written consent of designboom. in addition,
no material or contents may be reproduced on the world wide web by techniques of mirroring, framing, posting, etc. without the written consent of designboom.

submit a project
publish a project
email
RSS
facebook
twitter














