design-aerobics 2012: food course - sample lesson

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the following is an example of a lesson from the upcoming food course:
play with your food

by jimmy zhang
for hygiene reasons we are taught not to play with our food when we
eat - but that's not
to say that we can't prepare meals in more creative
ways. as colorful and hand-made
communication exploded in the early
2000s we have seen food as an art resource
used more and more.
by jimmy zhang
sculpture
it might be enjoying cool status currently but food art is nothing new.
people have
long been carving fruit and veg to resemble objects,
especially in asia. in some
instances chefs are taught the basics of
food carving during their training and
others pick it up as a form of
stress relief.
the art of food carving is now recognized with international
competitions and
those who excel at it can make a good living from
exhibition pieces and teaching.
while there are specialist food carving tool kits to be bought
artists or hobbyists
usually find a combination of art blades and
reliable kitchen utensils sufficient
- but the most fun resource in this
field is of course the food itself.
fruit and vegetables are popular because of their strange forms and
bold colors
but there's also plenty of examples of powders, pastas and
other food types being
used to make sculptures and images. so what has
made food art so popular all
of a sudden?
by saxton freymann
child's play
some culinary trend watchers have stated that artist saxton freymann
might have
something to do with it. his children's books which he began
work on in 1997
are illustrated with cute, minimal food sculptures.
penguins made out of a chinese-
eggplant and a baby hippos made out of
peppers. there's a banana dog and
garlic kitten along with a turnip that
becomes a baby duck and cauliflower sheep.
by saxton freymann
it's not as though he invented the idea of making characters from
food,
but certainly his style of presentation seems to have had an
influence on
advertising and other communication in recent years.
by saxton freymann
while he states that he never spent a great deal of time playing
with his food as
a child the new york based artist / writer has
certainly made up for lost time.
with a series of books now on the
market, which are illustrated with his humorous
food creations.
'I do not have a favorite food. I like them all, both for eating and
for making things.
when I am working with them, different shapes are
useful in different ways.
I love the expressive faces you can find in a
pepper. I love the different animals
that can emerge from a banana.
mushrooms, with their round bodies and long
thick stalks, can be used to
make tables, chairs, cars, people, almost anything.'
'I hope kids and parents enjoy sharing my books with one another and
that the
books encourage everyone to look twice at the familiar. the
world around us,
particularly the organic world - is so full of
possibilities and beautiful surprises.
unfortunately, it is easy to stop
looking for these. when you think you know
what something looks like,
sometimes you stop seeing it.' - saxton freymann
bento by anna
the red
kyaraben / character bento
packed lunches in japan have long been put together with great care and
attention
to detail. bento, usually consists of rice, fish or meat, and
one or more pickled
or cooked vegetables. as a way to get children more
interested in eating new types
of food parents began to make characters
and scenes with ingredients.
character bento or 'kyaraben' as it is
known in japan has become so popular that
there are contests held and
some brands have even began to employ the approach.
in this lesson you
can see how some have taken on pop culture themes and present
interesting ways of how food might be used in commercial environments in the future.
see
how this bento was made

bento has reached a level of popularity now where companies have
begun to produce tools to aid enthusiasts in their
designs - read
more
creative futures?
whether it's the intricate carving of food for display or the playful
approach
demonstrated by freymann and character bento food new
approaches to food
seem to be creeping into the consciousness of the
creative industries.
perhaps the rise in the natural and craft aesthetic
is a response to the digital
lifestyles we now find ourselves so
wrapped-up in?
fruit xmas tree - more

sushi candy -more

olive penguins -more

fauchon's printed éclairs coated with, not your typical
glazed-over chocolate, but the mona lisa and patterns

if you don't find dinner time enjoyable, maybe this will help
make meals fun - more

'carte a manger' by julie hhh

'patagdoigts' by julie hhh

more finger dippers from julie
hhh
maybe food and especially healthy foods are going to have to become
more complex
in their appearance to attract younger generations so
influenced by artificially colored
creations that stimulate their
interest. the presentation of food can not only attract
newcomers it can
also give older audiences a reason to consume foods they might
not have
had in a while and also help them re-evaluate their eating habits.
---
part 2 - marti guixe
having had enough of designing products spanish designer marti guixe
began
'food designing' in 1997. a former droog collaborator who also
had his own
studio in barcelona - proclaimed to 'hate objects' and
remedied this by turning
his attention to gastronomy. 'I will buy
perhaps two chairs in my lifetime,
but I buy food three times a day'.
thus he became what he describes as an 'ex-designer' who is dedicated to
inventing
'brilliantly simple ideas of a curious seriousness'. 'I eat
the same food as always...
food needs a design revolution like furniture
went through in the 80s'.
his view is that for many years food has no longer been a necessity but a
consumer
product and therefore it is able to be designed. drawing
comparisons between the
food and design industries guixe views chefs are
the craftsmen - the makers, using
tools and traditional techniques to
make authentic goods. highly industrialized food
developed by engineers
and marketers imitates traditional food. he likes to draw
on the
similarities of food made in a humble way to furniture built for
necessity
and celebrative cuisine like that of mass produced products.
'autobahn cakes': cookies for eating while drivng, with tyre print
relief on them, 1997

flavored stamps, 1997

'tapas-pasta': asystem to cook pasta that allows you to eat it
like tapas. it improves the idea of eating a dish
of pasta with several persons, and also
allows to
eat a dish of pasta trying different kinds of sauce, 1997

'3D-snack': pre-cut fruit that allows you to verify that you get
the whole fruit, 1997

'sponsored food': the idea of creating a network of sponsored
food to eat for free, 1997

'olive atomic snack': three-dimensional tapas, in the shape of
atomic models, 2000

'I-cakes'. the pie graphic indicates the ingredients of the cake
in percentages. decoration becomes information. prototypes 2001

fish and lemon - with one hand, you squeeze then eat,
2001

edible element that steals (mimicks) the shape of its container
to eliminate it, 2001
food products and systems
guixe began with a performance called spamt+ at the H2O gallery in
barcelona
where he and four people of different cultures investigated
new ways to eat
the catalan snack 'és pà amb tomàquet' (hollowed
tomatoes filled with bread
and olive oil) which is abbreviated to
'spamt'.
'spamt+' at H20 gallery, barcelona, 1997
a japanese man (a symbol of sushi and fine sliced food) had the job
of cutting
the tomato using the spamt tool (a circular utensil that puts
holes in the vegetable,
while a swede (representative of 'empty,
minimal design') cleaned out the
central part. a frenchman (symbol of
the baguette) put a piece of bread in the
hole, and an italian (symbol
of olive oil) doused it in salt and oil, lastly
martí guixé closed the
tomato once again, as the co-ordinator of the whole process.
one hundred
people tried the product and many stated that it was better and more
practical than regular pà amb tomàquet.
at the same show guixe also presented
a number of food products:
flattened cookies that were decorated by tyre print
and pre-sliced fruit
that ensured each piece was the same size. flavoured stamps
- that had
food images on one side and the flavour of that food on the other.
edible corks for drinks bottles and tapas-pasta, a system to cook pasta
that allows
you to eat it like tapas - challenging the idea of eating
pasta with one sauce at
a time and instead dipping bundles of the food
into various sauces.
for guixe the show was a personal success in that he was able to
show food as
an edible, designed product by removing association and
tradition.
however most people weren't sure what they had just seen...'in early 1997
the design scene at that time did not take me seriously'.
nevertheless guixe continued with the project building ergonomic,
functional,
communicative, interactive, food products that are
'contemporary and timeless'
in their nature.
given the nature of the project you might think that guixe is a food
fanatic -
but he says that he's not: 'I'm not interested in gastronomy,
eating, or food in
general, and I cannot cook. I am interested in food,
as I consider it is a mass
consumption product and I like the fact that
it is a product that disappears
– by ingestion – and is transformed
into energy' I am interested in systems'.
'gin and tonic fog', utrech, 2004
some of those systems include sponsored food, where pizza or
tortilla bear
the name of non-food brands made from edible ingredients.
there's also food
karaoke where visitors to guixe's exhibitions are
asked to follow the video
projection with their hands and prepare a
spamt snack. another equally
playful installation was the GAT FOG party,
first shown in 2004 where
artificial fog is made from the constant
mixing of gin and tonic. then there's
the somewhat conceptual 'pharama
food', 1999 a proposed nourishment
system whereby people could obtain
any nourishment they need by simply
walking into a room filled with
vitamins, amino acids and minerals an
just breathing in.
restuarants and eatery concepts
guixe has also examined the surroundings in which we dine and how we
function in those places, both commercially and within an art context.
one the earliest food spaces that guixe designed was 'camper
foodball'.
described by guixe as a health food store, a restaurant, a
bar, a fast food
restaurant, a take-away, and possibly a point of
encounter or a reference
point in the context of a neighbourhood.
'camper foodball', 2004
the foodball serves up guixe's food concoctions in ball form (much
like the spamt).
by making the space as informal as possible, foodball
is open to interpretation
- being different things to different people.
the lack of a predefined food type
being served enhances this
experience, and promotes a casual way of eating.
'camper foodball' - foodballs, 2004
the space is divided into three parts: the entrance with the
counter;
the kitchen; and the area to consume the food, a series of wide
steps laid
out like a grandstand - were you can sit and eat as if on
the steps of a
building or the curbside. these three spaces have the
goal to be lacking
external references: 'they seek to be informal for
contemporary people'.
the decor of the space also plays an important role - the wall
facing the
seating area is covered entirely by naive graphics that are
intended to
bring the busy feel of the street indoors, and enhance the
non-conventional
feel of foodball.
another of his food spaces was the 'candy restaurant' tokyo, 2007.
with this project guixe sought to formalize the informal act of eating
candy to see how the setting can alter our perception of food types.
the
restaurant featured a preparation area where the 'candy chef'
organizes
dishes of candy and a dinning room with a round table and
seats for
eating candies formally. four set candy meals were served
to customers
with instructions on how to eat them.
next came his internet-inspired 'food facility' an eating space that
sources
its food from nine nearby restaurants, working in very much the
same
way as a search engine. set up for a few weeks at mediamatic in
amsterdam, 2005,
guests sat inside the food facility and chose what they
would like to eat from
a take out menu, (they could select from a
number of different food types,
chinese, italian etc.) and then the food
is brought to them via scooter delivery.
'food facility', amsterdam, 2005
the FF model requires more interaction and a more active approach
from
the customers, providing them with very little atmospheric
structure.
'you have to choose a food typology, which is difficult in
the neutral environment'.
in fast food style the food facility asks that people pay upfront for the food.
'food facility proposes a very complex mechanism that allows you to
consume
a very specific meal, without having the circumstance of an
specific context
and time. In this way it is meta-territorial but at the
same time it refers to
territory by importing the basics, in this case
the food, from takeaways that
basically rely upon selling the
romanticism of an idealized geographic
location like japan, morocco or
italy. food facility breaks the limits of time
and territory and is
meta-territorial and extends and controls the moment as
a contextual
influence.'
'candy restaurant', tokyo, 2007
the future of food designing guixe's food designing has slowly
gathered
a decent following from the design and art worlds and ten years
of the project
were celebrated at the 2007 milan design week along with
a print publication.
however guixe is still surprised that no
established or emerging food brands
have really latched onto his ideas
and that the food designing is largely
limited to non-commercial
outlets.
marti guixe - portrait © designboom
in theory the ex-designer makes quite a reasonable point: not only
are their
very few innovations in the foods which we buy regularly but
also in the
way that we eat them. could it be that when it comes to
buying food most
of us are extremely conservative, are we too loyal to
brands we know and
dishes we are sure of? why not prepare meals in new
ways or investigate new foods?
guixe's food project allows us to become more aware of just how
mainstream
choices and tradition affect our own decisions. why people
stick to what
they know and why somethings take many years to change.
by thinking of foods purely as products we might be able to
disconnect some
links between what certain foods mean to us and how we
eat them but ultimately
- even if foods are products - they might well
be the most important ones we buy.
after all they have a huge impact on
our health and well-being, and it's very
difficult to get people to
change tried and tested ways with things that have
such an affect on our daily lives.
related links:
http://www.food-designing.com
http://www.guixe.com
part 3 - marije vogelzang
for many people the idea of designing food is largely about its
appearance but for
marije vogelzang it’s also about the story behind the
food and how it is interacted with.
her interest is in not limited to
design or food but rather the verb ‘to eat’.
'I think of an eating designer as someone who is sewing the food,
harvesting the food,
taking it out of the ground, cooking it, sharing
it, serving it, putting it on the table and
then putting it in the mouth
and then eventually going to the toilet - that's also a part
of the
design process.'
connection dinner - the angle poise lamps ‘cook’ the
tablecloth made of dough for a night before the dinner.
bowls are set up underneath.

the meals served were hot and soggy
things like
soup and stew that cook the dough trough and make it
soft and edible again...
proef
vogelzang graduated from the design academy in eindhoven in 2000. after
working
with a handful of dutch designers she opened 'proef' in
rotterdam in 2004 and later
expanded it to amsterdam in 2006. the word
'proef' means both 'taste' and 'test' in
dutch - making it the
perfect description for vogelzang's spaces which embody the
design
studio, workshop, restaurant, kitchen, vegetable patch and farmyard. in
the
proef spaces vogelzang and her team experiment with new ideas, grow
ingredients.
they also cook and serve food for corporate dinners and
curious individuals looking
for a new eating experience. 'I'm happy that
I'm not creating another chair or plate
- my designs are
temporary but even more intimate because there is no material
coming so
close to human beings as food.' vogelzang's work crosses numerous
themes within the world of food
resulting in unexpected outcomes. these include:
cooking root vegetables
in sculpted clay vessels, cuddly toys made with sausage meat,
edible
jewellery, tattooed vegetables and sugar - sculptures. while each
project is
completed in a considered aesthetic manner all explore and
expose vogelzang's
observations of how we eat. by presenting those who
eat / participate in her projects
with
unexpected scenarios the designer heightens and abstracts their
experience.
leading them to ask questions about food and eating and the
acts which surround them.
this constant questioning of our eating habits
has seen vogelzang serve
people
according to their earth sign (fire signs served spicy and hot
foods,
earth signs served root vegetables, water signs liquids and air
signs light foods.).
she has served meals on tables covered in dough,
made edible cutlery and served
meals on segmented plates that force
people to share food with each other.
crockery made from sugar - can be used like ordinary crockery,
but melts slowly. almost indistinguishable
from porcelain crockery. we also made sugarspoons (of isomalt
sugar)
- this also melts really slowly so you can decide
for yourself how sweet you want your tea or coffee to be.

roots - exploring the shared culinary history of british and dutch
root vegetables, I rediscovered clay cooking.
clay cooking enables you to build sculptures, bake
seasoned root
vegetables and create a sensory landscape.
in ancient times whole animals were baked in clay on an
open fire,
and after being removed from the
hot coals, smashed open.

for the opening of the ‘glas’exhibition at designhuis,
eindhoven, marije was invited to collaborate with
norwegian artist
tanja skaeter- experimenting with cooking food on hot,
freshly
blown glass. 'it was great fun
to experiment, and see the effects that food has in shaping the glass, not
simply how
it could be cooked.'

burns night - traditional scottish peasant food in a
contemporary
way.
8 points
there's not many aspects of eating that vogelzang hasn't managed to
investigate over
the last ten years. she describes her projects as being
informed by these eight core points:
1. senses
smell, taste, see, sound, touch - how does
the manipulation of these change our perception
and experiences of food?
2. nature
where do ingredients come from, seasons,
eat the seeds, the sprouts, the leaves, the flowers,
the fruits of the same plant and taste the differences.
3. culture
etiquette, communication, history, rituals,
preferences of particular regions, religious food laws,
can food bring people together?
4. society
mass production, sustainability, energy use
for production, and food-miles, hygiene laws, politics,
world hunger and starvation, excess production
and farming, genetically modified foods.
5. technique
bake, steam, grill, smoke, fry, pressurize, de-hydrate,
drill, sew, cut, print, knit, micro-cuisine, macro-cuisine,
workshop-cuisine
6. psychology
memory through eating, aphrodisiacs,
food as a healer, rewarding with food.
7. science
dietary science, cocking-processes,
physical and emotional reactions, vitamins.
8. action
feeding someone, sharing, surroundings,
body-position, tools, preparation.
faked meat - a project that started as a reaction to the meat
substitutes that supermarkets have had on their
shelves for a long time already, sometimes even amidst the
‘real’
meat products. tofu, for example, can be
made in the
form of cutlets that, with the addition of spices, are hardly
distinguishable
from the meat versions.

cuddly sausage - when I look round I hardly see any animals. I
might see some pets but rarely I see the
animals that I eat and I never saw them being slaughtered. when my
daughter
looks around she sees mostly
cuddly animals. when she watches TV she sees them in cartoons wearing
clothes
and doing a little dance.
this 200 kg cuddly sausage is mostly made of meat from animals that can live freely
in the
wild.
by pulling the string, the knitting will unravel and reveal the elegantly flavoured sausage inside.

for a press-conference by hella jongerius at jongeriuslab. peppers
stuffed with different
ingredients each with specific qualities: brain-bombs, sex-bombs,
energy-bombs.

when entering proef rotterdam guests were asked for their date
of birth. according to this information
we could learn their astrological element; water, fire, earth of air.
we served
each person his or her
own element-specific food.
DB: how closely do you follow what contemporaries (chefs or designers) are doing?
MV: I hardly see what others are doing. I find my inspiration in other fields.
what would you say influences you the most?
nature, humans, psychology, culture and daily life.
which sense appeals to you the most? and why?
the senses are always connected to the brain and I think the brain is
very interesting
when it comes to food. the most important for me is to
make the right balance between
communicating through design and the
taste and choice of the food, one is no more
important than the other if
the balance is right I can engage with the guests eating my food.
they
are very important too in the design, the design doesn’t end on the
table.
it ends in the bellies but also in the brains of the guests, food
has a very strong psychological effect.
which is your favourite mealtime and why?
I like appetizers
how important is the aesthetic of your presentation?
aesthetics is a tool. I want to communicate a story to the person eating
my food.
If you want people to listen to your story you have to tell a
attractive story.
many of your projects have a sense of spontaneity about them
- could you describe your design process from conceiving the core idea
of a project to the final presentation / outcome?
the eaters of my work are a part of the design. they form a part of the
outcome.
usually once i have an idea I start with a sketch and the story
that I want to tell.
the story is inspired by the question the client
asks. usually they have enough trust
to let me do what I want and I
communicate with pictures, sketches and words.
food design and business
goes well together only if people are interested in new
ideas,
fortunately I have open minded clients!
what tool / product could you not work without?
my laptop.
which of your projects has been the most valuable for you?
the white funeral dinner, the sharing dinner with the tablecloths up in
the air.
the colourfood for obese children for a hospital in NY. also
the the world war 2
snacks that I did for the historical museum in
rotterdam, we made snacks using
original world war 2 recipes for guests
who survived the war, it was an emotional day.
do you think any of your projects could lead to a commercial product?
yes that could be very possible, but it hasn't been my intention. if I
were to get
an assignment like that I would be open for it, or maybe I
will start a
commercial collection myself.
how can you see food design or eating design developing in the future?
food design is a relatively new concept in society and designers are
asking what
to do with it. people say politicians should solve problems
in society but I think
designers should also be thinking about what they
can do with regard to mass
production, sustainability, hygiene levels,
the empty fishing of the sea,
world starvation, the over-production of
food, children who don’t know where
food comes from. designer can inform people and make them ask questions about
these matters through their work.
veggie bling-bling - while making the bling-bling, lots of chewing
and nibbling is going on.
it is a bit corny, but kids
will eat the healthy snacks this way.

cupcakes with a lack of attention - every time we make these cupcakes
I experience the psychological effect of people
decidedly want to choose a certain message over another
while
all cupcakes taste the same. still most people will
answer that they are not very sensitive for seduction
other than
flavour.
marije vogelzang
exercise
you guessed it - we want you to play with your food!
create either an artistic sculpture or image with ordinary food.
think about form, color and the unexpected.
once you have created your masterpiece we'd like you to photograph
it and post it in the discussion area / blog.
---

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