‘my lounge chair’ for knoll

 

 

amsterdam-based architectural firm UNStudio present three new seating designs during milan design week 2011. the prototype for his ‘new amsterdam chair’ and the final designs for ‘sittable’ are on show as part of ‘the tortonas’ exhibition at via tortona, 37.

 

‘my lounge chair’ for german furniture manufacturer walter knoll is an extension of UNstudio’s, ben van berkel’s previous ‘my chair‘ for the company. this lounger continues the formal qualities and spatial effects of his earlier design with faceted shapes, and a seat that is echoed within the curves of its supporting frame.

 

 

UNStudio new amsterdam chairs and sittable at milan design week 2011 line drawings of the chair

 

 

UNStudio new amsterdam chairs and sittable at milan design week 2011 ‘sittable’ for prooff

 

 

‘sittable’ for rotterdam-based company prooff, is designed as a furniture object to enhance communication between people. the form of ‘sittable’ combines two pieces – a lounge chair and meeting table – of multi-functional furniture. the result is a hybrid piece that extends the traditional role of the table as a social meeting place – not only the context of flexible placement, but also the many tasks that could simultaneously be carried out at the work surface, both solitary and social, or a combination of the two. ‘sittable’ comes in two different sizes: L5500 x W1750 x H750 mm and L4000 x W1750 x H750 mm.

see designboom’s previous article UNstudio: sittable for prooff here.

 

 

UNStudio new amsterdam chairs and sittable at milan design week 2011 ‘sittable’ for prooff back view

 

 

UNStudio new amsterdam chairs and sittable at milan design week 2011 ‘sittable’ sketch

 

 

UNStudio new amsterdam chairs and sittable at milan design week 2011 ‘new amsterdam chair’ for wilde + spieth photos by inga powilleit

 

 

‘new amsterdam chair’ for wilde + spieth is a multi-purpose chair that is stackable. its shape is based on a continuous, single line that expands into an interrupted surface, forming a shell-like cast for the human body playing with the relationship between the stationary object and the animate human form.