daniel libeskind: MGM mirage city center

MGM mirage's citycenter by daniel libeskind
all images courtesy daniel libeskind
daniel libeskind worked as a design consultant to adamson associates to design
the retail and public space complex on the main las vegas strip as part of the MGM mirage's
citycenter construction project. citycenter, a vertical city in the heart of the las vegas strip
between the bellagio and monte carlo resorts, combines 2,700 private residences, two
400-room non-gaming boutique hotels, a dramatic 60-story, 4,000-room resort casino,
and approximately 500,000 sq.ft. of retail and entertainment facilities into a single urban core.
the project which was completed in late 2009 include collaborations between MGM mirage
and eight of the world’s foremost architects.
housed within crystalline, metal-clad shapes, high end retail shops line las vegas blvd and the avenue.
a dramatic entryway into the retail area from the strip draws pedestrians into the public arcade,
covered by an expressive, spiraling roof structure. in addition to providing access to retail shops,
the public spaces allow for a variety of urban experiences: a water feature at the entry, cafes
and a grand staircase leading to casino square at the end of the arcade, animating the whole space.
in addition to the main entry off las vegas blvd, there are two entries off the avenue as well as access
to the facility on the second level through pedestrian bridges over harmon avenue to the lifestyle hotel
and over the avenue from the mandarin oriental hotel. in addition to the casino, hotels and residential
buildings, the public retail complex is intended to add a vibrant program to the mixed-use development
on block c.

aerial view at night



view along the boulevard



one of the many entrances




interior

initial sketch of MGM citycenter
non-conventional with a soul not just some dreadful mass sitting down there
This is Las Vegas, Nevada people! It’s the capital of glitz, over the top and gaudy style. Libeskind design is really quite fresh for this destination. It may be the only structure there without a neon feature.
I do agree with the previous comment about the interior not relating much to the exterior. Simply painting the interior walls with a pearl finish might do the trick.
Nevermind signature work...where is the creativity?
Starchitects are so 1990!
Secondly you must realize that this building has very different 'faces' from various points of view between the view from above and then the street experience - I have been to this complex and from the street it is a very nice break from the normal 'overload' of crazy Las Vegas street-level design.
Lastly you need to know that Liebeskind did not do the interiors - this was all jacked up by Rockwell who basically sucks at most large scale attempts - judge after you visit people.
G-Man out
As for me, I prefer curves over edges. I think interior is more problematic than the exterior - too complicated, every part of it screaming... Good for Lieveskind, not doing the interior.
But that is rather a decent & classy archtecture for the Sin City, filled with kitsch buildings...
i cant deny that maybe this kind of architecture
fits very well Las Vegas
its the architecture of the spectacle...
i wouldnt mind walking into a shopping mall like that
I mean... its better than jerde
Anyways, just some dirt on Crystals: some of the outside metallic panels got ripped of one windy day. Not such good news for an architect.
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