atelier bow wow: droog townhouse atelier bow wow: droog townhouse
nov 25, 2009

atelier bow wow: droog townhouse

droog townhouse by atelier bow wow all renderings by atelier bow wow

‘droog town house’ was developed in collaboration between droog design and tokyo architectural firm atelier bow-wow to renovate a town house located close to vondel park in amsterdam. in town house typology that is narrow and vertical such as this one, it is unavoidable for the staircases to dictate the special layout that is clearly divided into floors and rooms. as droog furniture has character of their own and are essential elements in creating the living spaces, they needed to be in relation with one another rather than separated in different rooms. in an attempt to accommodate the needs of the furniture in this typology, bow wow proposed a house without staircases, instead the whole house becomes inhabitable steps. 

in place of divided rooms, each step performs as the place for furniture and living.  the functional programs that is necessary to a house is situated at the back of the house efficiently and privately, while the street side of the building is kept open with free flowing space with out clear boundary between rooms or floors.  this spatial concept is strengthened and activated by the placing of droog furniture.  

given the typical amsterdam town house typology, the challenge was how to create fluid and one continuous space in this vertical space to provide a stage for droog furniture and yet comfortable living at the same time.  as a result, they were able to create a unique yet functional single home that flows vertically with dramatic contrast of spaces within the framework of a typical town house.

droog’s first house which will be presented at design miami from dec 1 to 5th, 2009.

  • ….woooow!! go on…!!

    Darius says:
  • although the concept is interesting, it still has a lot of weak points means of practical use

    ro says:
  • wow, i forgot my book 10 min away

    js says:
  • Unlike the platforms gone lighter.
    The room is scarse, although repeated throughout an alongated path.
    It works on-line…

    Rui says:

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