interview with artist james jarvis

interview with artist james jarvis

the british artist told us more about his work that spans across graphics, comics and animation.


james jarvis photographed by jason wen

 

 

 

james jarvis is a british artist who has worked with clients including coca-cola, converse, mtv, nike, nokia, sony and stüssy, and has had his work featured in publications worldwide. from 2002 – 2012, jarvis also ran his own company, amos, in partnership with russell waterman. as well as releasing over 100 character toys, amos’ work also includes graphics, comics, curating a music festival and designing a crazy-golf hole.

 

 

designboom: what originally made you want to become an artist?
james jarvis: I grew up looking at artists like richard scarry and hergé from an early age, and I suppose I wanted to do something like what they did. so, I went to art school because I wanted to learn how I could make a living from drawing, and I thought that would help.

 

 


onwards

 

 

 

DB: how would you describe the evolution of your style?
JJ: from a purely instinctive process it has developed into something more intellectual. when I was younger I just wanted to make all kinds of marks. I looked at lots of different artists and tried to copy the kind of marks I saw them making. as I got older I started to question what those marks signified and I started to develop a more conscious and logical process to my work.

 

 

DB: what would you say is your strongest skill and how have you honed it?
JJ: I think my strongest skill is the development of a simple, free and efficient way of expressing ideas. that has come from constantly trying to make sense of the work I am making.

 

 

james_jarvis_02
monument to nothing

 

 


browdown

 

 

 

DB: who or what has been the biggest influence on your work?
JJ: no one thing or person really, but most recently it had been philosophy, sol lewitt and brutalist architecture.

 

 

DB: what methods and materials have you enjoyed working with the most?
JJ: the thing I most enjoy is making simple and direct drawings, but I would love to explore making large scale public sculpture.

 

 

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untitled spheres

 

 

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black sphere white sphere

 

 

 

DB: what are your thoughts on generalization vs. specialization?
JJ: I like the idea of specialization. I like the idea of drawing one thing perfectly. but to survive as an artist one needs to be adaptable to whatever opportunities come your way.

 

 

DB: what do you know now that you wish you knew when you were 21?
JJ: that I could be an artist with a capital ‘A’. I wish I had known that for me personally, illustration was a bit of a dead end. the work I was commissioned to do drew so much on a personal vision that I feel like I really work best as an artist, and had I known that before I think I would have organized my early career a little bit differently. 

 

 

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playground

 

 

 james_jarvis_09
pensive sphere

 

 

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dance party

 

 

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keep your spot tidy

 

 

 

DB: how do you keep your ideas fresh?
JJ: by making rules and asking myself questions.

 

 

DB: what are you currently fascinated by and how is it feeding into your work?
JJ: brutalist architecture; jokes about unfinished concrete.

 

 

 james_jarvis_08
please mind your language

 

 

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various amos toys designed by karvis

 

 

 

DB: what’s the last thing that made you say ‘wow’?
these graphics for isle skateboards by lee marshall.