miguel chevalier's complex meshes installation for art brussels 2016
 
miguel chevalier's complex meshes installation for art brussels 2016
may 03, 2016

miguel chevalier's complex meshes installation for art brussels 2016

miguel chevalier’s complex meshes installation for art brussels 2016
all images courtesy of miguel chevalier

 

 

 

a three-dimensional collection of vertices, edges, and faces create a dynamic polygonal show in ‘complex meshes’, an installation by miguel chevalier for art brussels 2016. numerous wireframe meshes overlap and evolve, transforming continuously in a colorful weaving pattern that changes in real time. these vivid grids disrupt perception, as well as highlight the loft location’s architecture through light. the kaleidoscopic experience of ‘complex meshes’ symbolizes the infinity of nature, its setting becoming a universe in its own right. 

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‘complex meshes’ installation by miguel chevalier 

 

video courtesy of claude mossessian

miguel chevalier complex meshes art brussels
the piece uses generative virtual-reality to create dynamic polygonal compositions 

miguel chevalier's complex meshes installation for art brussels 2016
‘complex meshes’ equals 18 x 10m (59 x 32.80ft)

miguel chevalier complex meshes art brussels
software by: cyrille henry and antoine villeret, technical production: voxels productions

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‘complex meshes’

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dynamic colors highlight the private venue’s ceiling architecture 

miguel chevalier complex meshes art brussels
colors and forms transform in real-time above visitors 

miguel chevalier's complex meshes installation for art brussels 2016
‘complex meshes’ was designed by miguel chevalier for art brussels 2016

miguel chevalier's complex meshes installation for art brussels 2016
the installation is the second site-specific virtual reality installation by the artist/designer 

miguel chevalier complex meshes art brussels
‘complex meshes’ by miguel chevalier 

 

 

designboom has received this project from our DIY submissions  feature, where we welcome our readers to submit their own work for publication. see more project submissions from our readers here.

 

edited by: nick brink | designboom

  • I’m curious to know… how does one go about making imagery like this through computer software? what software? what applications get you here? what degree? where do i look?

    Ben Rochs

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