manufacturing part 1: generator.x 2.0 manufacturing part 1: generator.x 2.0
mar 24, 2008

manufacturing part 1: generator.x 2.0

‘objects 05-06’ surface studies by daniel widrig (laser cut paper)

one aspect of digital manufacturing which separates it from traditional mass production is the ability to create completely unique objects. generator.x 2.0 is an international collection of artists and architects all working on exploring and exploiting this characteristic through coding processes. through CAD software these designers are able to experiment with forms and the mathematical manipulation of these forms virtually and eventually create physical objects. the objects on show were the physical results of these experiments.

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‘object 03’ randomized landscape by daniel widrig (cnc milled mdf)

untitled agent based paper model by dennis paul & ‘oop (out of plane) #2’ models of irregular unfolding by satoru sugihara (laser cutting)

‘cubes & spheroids’ modular structures by jared tarbell (laser cut)

‘interspace’ parametric forms based on a flocking algorithm by alessandro tellini

‘oop (out of plane) #1’ models of irregular unfolding by satoru sugihara (laser cutting)

‘random rings 2’ composition with circles by holger lippmann (laser cutting)

‘random rings 1’ composition with circles (detail) by holger lippmann (laser cutting)

‘a week in the life’ visualization of telecommunication data by andreas nicolas fischer

‘yyy’ recursive branching structure by leander herzog

‘foldable fractal’ recursive object by david dessens (laser cutting)

‘object 02’ structural branching system by daniel widrig (recycled parts of object 01)

‘ISOPT’ parametric double-walled isolation porcelain by susanne stauch

‘dandelin spiral’ generative model by nick bruscia (rapid prototyping)

‘project D07’ form prototype by commonwealth (cnc milled surface)

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