what we learned: PLAY

45 stories

PLAY

What if form didn't follow function, but pleasure?

 

PLAY gathers stories on architects, designers and artists that celebrate joy, imagination and playfulness over austere functionality. We investigate the architecture of the absurd and the joyful, cross-generational objects that awaken our imaginations, and playgrounds doing the quiet work of holding a neighborhood together.

Instead of the gamified distraction the attention economy sells back to us, this chapter explores the open, unscripted, faintly rebellious way of being in the world, one that treats spending time as more valuable than saving it.

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