4D virtual reality theme park 4D virtual reality theme park
feb 09, 2012

4D virtual reality theme park

‘live park’ 4D virtual reality theme park above, the ‘lunar face’ installation

live park‘, created by interaction and theme park design company d’strict, is a 4D theme park, integrated with kinect, RFID-enabled bracelets, and data sensors to present a mixed physical/virtual -reality world for visitors. upon entering the park, a user creates an avatar for himself that will be his virtual reality doppleganger throughout the span of his visit. he is tracked via an RFID bracelet by each area of the park so that his avatar is automatically entered into the virtual world of the exhibit he is currently experiencing.

the park comprises over 16 interactive art and music installations, five virtual reality games, four performance spaces, a lounge, and ten other attractions, all organized under seven ‘stages’ or themes. ‘these seven attractions are comprised of themes of each different world,’ explains d’strict, ‘and spectators can experience the fourth dimension reality that actually covers a wide range of both virtual and real world [objects and events].‘

video compilation of ‘live park’ attractions

view from above of part of the park

the ‘live gate’ area invites visitors to create their own avatars that will serve as their virtual doppleganger throughout the park

the park opens with ‘live gate’. here users create an avatar using RFID bracelets with mirror-like touchscreens or the ‘noi live’ app. this avatar will be their ‘identity’ throughout the park. several 3D art installations are also located in this area for visitors to interact with.

user activities determine the ending of the film in the ‘live 360’ participatory cinema

‘live 360’ is one of the focal points of the park, a participatory space that is the world’s largest 360° cinema house at 27-meters in diameter. visitors are automatically ‘logged-in’ to the show from their RFID bracelets, and their avatars appear on screen. after watching a short immersive video (the ‘meta show’), the viewers themselves become the stars, with their avatars onscreen registering all of their movements and sound. it is these movements that collectively will determine the ending of the ‘meta show’.

‘live holo’ physical/virtual concert hall

among the many interactive art and game spaces of ‘live park’ is ‘live square’ is a 150-meter piazza where several multitouch tables and a projection wall are installed to let users interact with eight games.

the ‘live holo’ room showcases ‘hologram performances’ of famous korean and international music stars. upon entering the concert hall, audience members can take the stage both physically and via their avatars to join the performance.

‘live capsule’ interactive art installation

the ‘live capsule’ installation is composed of 1000 sensors, a playing space where visitors create light and sound effects by stepping on the multicoloured light blocks.

the 3D virtual space of ‘live miro’ invites two people at a time to create music through their body movements in an immersive space. a ‘body tracker’ connected to a 3D camera senses the motion of users’ joints, while polarized glasses that visitors can wear enhance the effects of the installation.

an augmented reality art wall

themed café-style lounges help direct visitors throughout the exhibition spaces without them losing the experience of a coherent, alternate world

the ‘shuttle’ installation, part of the ‘ender’ theme of the park

map of ‘live park’ at korea’s kintex center (click for high-resolution)

at present ‘live park’ is temporarily installed at the kintex center in south korea, but plans have already been set to construct permanent facilities in china and singapore. d’strict is currently in talks with hollywood companies and hopes to announce this march a version of ‘live park’ for construction in LA or las vegas.

  • This is a wonderful concept and expected outcome of cyber technology. I am a pleasure seeker who loves theme parks and large expansive Public Gardens. I am always seeking out places like this, and I can’t wait until this virtual theme park comes to America. I would hope they consider doing one on the East Coast at same time, so many will want to visit!

    I am surprised we haven’t already done this. When I first heard about virtual reality, the first thing I thought of, was entertainment. I had expected virtual reality movies/tv would be in place by now, and I am sorry it’s not. I thank all the people who created this, I congradgulate you all for having the moxy of getting this wonderful innovation off the ground. . . keep creating folks. We don’t have enough people like you in this world.

    frosty7530 says:

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