CES 2011: sifteo's interactive gaming cubes
CES 2011: sifteo's interactive gaming cubes
jan 05, 2011

CES 2011: sifteo's interactive gaming cubes

‘sifteo cubes’ make games and puzzle-solving a tactile, interactive experience

with an official announcement of their cube gaming system at CES 2011, sifteo has introduced a physical dimension to digital technology.

users play games by manipulating in real space a set of small cubes, each with a color LCD display. through data sensors and wireless networking, the pieces respond to both user interaction and the screen activity of one another.

CES 2011: sifteo's interactive gaming cubes sifteo cubes, pictured with charging station and wireless USB fob

during gameplay, the cubes are powered wirelessly by any nearby computer carrying the sifteo PC application and outfitted with a USB wifi link.

each cube is outfitted with a 3-axis motion-sensing accelerometer as well as neighbor-sensing technology that requires only that the devices be very near one another rather than touching. sifteo games, which are currently developed for use with three to six cubes, make use of the technology in different ways: some require stacking pieces on top of one another in 3D space, while others treat the cubes as tiles in a larger gamescreen and thus involve rotating and shuffling the cubes into new configurations.

CES 2011: sifteo's interactive gaming cubes some of the games already ready for release

all games are bought and downloaded from the sifteo app store. children’s games already ready for release include interactive stories, mazes, and math and word challenges, while users of all ages can try their hands at an anagram puzzle, tetris-style shuffle game, sketching application, or tangram-like stacking challenge.

the cubes, originally called ‘siftables’, were first developed by sifteo cofounders david merrill and jeevan kalanithi while studying human-computer interaction at the massachusetts institute of technology media lab in the united states. the natural response of humans upon encountering objects is to pick up and arrange them, an instinct generally neglected by modern technology, digital gaming, and screen culture.

CES 2011: sifteo's interactive gaming cubes diagram illustrating the wireless syncing of the cubes to the laptop that is running the sifteo game

the cubes weigh 35 grams apiece and feature a 128 x 128 pixel display across their 4.3cm x 4.3cm x 1.9cm bodies. when fully charged, they offer four hours of consistent play, and turn off automatically when not in use.

video demonstrating the sifteo cubes in use

  • this is great! love the physical interactions…

    ube urban
  • damnit,

    The siftables project WAS developed by the same guys = David / Jeevan. (they are just now commercializing it).


  • Awesome!

  • this seems to be a complete rip-off of the mit media lab’s siftables project.

  • przemo, the first cubes are expected to ship to participants in sifteo’s ‘early access’ program within the next three months. the company hasn’t yet released a public launch date, but you can sign up for e-mail updates on their [url=https://www.sifteo.com/early_access] website. [/url]

    jenny db
  • cool! when is it going to be comercially available ?


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