the ‘immersive digital entertainment virtual reality’ system by crescent

demoed at the 3D and virtual reality exhibition, the ‘immersive digital entertainment virtual reality’ system by japanese engineering company crescent creates a full 360-degree virtual space, into which users’ real-life actions are translated. while the concept is an old one, the group adapts modern technology to create a ‘room’, bounded only by the placement of motion-tracking cameras, in which the physical and virtual intersect.

the system makes use of a head-mounted display to depict the virtual world to users. HD motion-detection cameras track the individual’s movement in the VR space, including behaviour that should, based on the his position in the virtualenvironment, translate to interaction with objects.

takahiro akiyama, the visual effects art director for ‘final fantasy’, worked on content development, but imagines future uses of the device going beyond user-driven interaction: ‘for example, if a new device were combined with this system the images could be made to change rapidly depending on what the user is thinking, so it could be used for relaxation or for biofeedback, as the user could see changes in the image depending on what the user is thinking, and then feel changes in himself. that would be more than a simple game, it would be a new type of entertainment.‘

diginfo’s coverage of the system at the 3D and virtual reality exhibition, where takahiro akiyama also discusses the project

immersive virtual reality entertainment system monitor view of the 3D space shown by the headset

via diginfo

immersive virtual reality entertainment system

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