the entire system (built-in wi-fi hotspot, rechargeable battery, speaker, dual-core, 240 MHz, 520 KB RAM) is far more competent than a conventionally-sized game boy. pocketsprite is available now, on crowdsupply, where it has surpassed its target goal of 20,000 by a multiple of 3.

all images courtesy of pocketsprite



also: it’s open source. sure, you could in theory just turn on the pocketsprite wi-fi, connect your computer up to it, and download games via pocketsprite’s desktop interface, but where’s the challenge in that? if you understand a few youtube-tutorial’s-worth of hacking, you could upload whatever you want to this tiny emulator, ‘the world’s smallest emulation device.’ the trend is picking up in a time when some children understand basic code better than they do gestalts laws of perceptual organization — they can’t understand why the tall skinny glass actually has less water than the short, wide one, but they can hack your iPad just fine; pocketsprite’s open source isn’t targeted towards a niche, nerdy group, rather, it’s targeting a growing majority of game lovers and capable coders.




a few more specs: pocketsprite gives you nice, vague ‘hours’ of battery life. you can also resume gameplay seamlessly, after taking a break. it’s a console literally the size of a keychain toy with a screen no larger than your own thumbnail. it’s a pretty revolutionary little thing that’s picking up on the wind a ton of trends — trends that are heading for open, mainstream waters in short years to come. sound like you? check it out on crowdsupply.





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