CES 2011: sifteo's interactive gaming cubes

CES 2011: sifteo's interactive gaming cubes


'sifteo cubes' make games and puzzle-solving a tactile, interactive experience


with an official announcement of their cube gaming system at CES 2011,
sifteo has introduced a physical dimension to digital technology.

users play games by manipulating in real space a set of small cubes, each with a color LCD display.
through data sensors and wireless networking,
the pieces respond to both user interaction and the screen activity of one another.



sifteo cubes, pictured with charging station and wireless USB fob


during gameplay, the cubes are powered wirelessly by any nearby computer
carrying the sifteo PC application and outfitted with a USB wifi link.

each cube is outfitted with a 3-axis motion-sensing accelerometer
as well as neighbor-sensing technology that requires only that the devices be very near one
another rather than touching. sifteo games, which are currently developed for use with three to six cubes,
make use of the technology in different ways: some require stacking pieces on top of one another in 3D space,
while others treat the cubes as tiles in a larger gamescreen
and thus involve rotating and shuffling the cubes into new configurations.



some of the games already ready for release


all games are bought and downloaded from the sifteo app store.
children's games already ready for release include interactive stories, mazes, and math and word challenges,
while users of all ages can try their hands at an anagram puzzle, tetris-style shuffle game, sketching application,
or tangram-like stacking challenge.

the cubes, originally called 'siftables', were first developed by sifteo cofounders david merrill and jeevan kalanithi
while studying human-computer interaction at the massachusetts institute of technology media lab
in the united states. the natural response of humans upon encountering objects is to pick up and arrange them,
an instinct generally neglected by modern technology, digital gaming, and screen culture.



diagram illustrating the wireless syncing of the cubes to the laptop that is running the sifteo game


the cubes weigh 35 grams apiece and feature a 128 x 128 pixel display
across their 4.3cm x 4.3cm x 1.9cm bodies. when fully charged,
they offer four hours of consistent play, and turn off automatically when not in use.



video demonstrating the sifteo cubes in use
jenny db
01.05.11  
6
cool! when is it going to be comercially available ?
przemo   01.05.11
przemo, the first cubes are expected to ship to participants in sifteo's 'early access' program within the next three months. the company hasn't yet released a public launch date, but you can sign up for e-mail updates on their website.
jenny db   01.06.11
this seems to be a complete rip-off of the mit media lab's siftables project.
http://www.youtube.com/watch?v=vbwzBBHtNGI
damnit   01.06.11
Awesome!
cliffordloh   01.06.11
damnit,

The siftables project WAS developed by the same guys = David / Jeevan. (they are just now commercializing it).

FYI
observer   01.07.11
this is great! love the physical interactions...
ube urban   01.08.11

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